Waterfall pokemon gold
Now the ramps start to branch off in two different directions constantly, and unfortunately we'll have to do a little bit of backtracking to get the item here. Go up and jump across two ledges going right. These are the stairs that lead forward, so take them. Jump across two ramps leading to the right, then go up again, and across two leading left. Go all the way left, ignore the other stairs, and grab the Escape Rope as you head up. Jump right, then south twice and get the Super Potion here. Jump south over two more ramps, and collect the Ultra Ball here. You're faced with the same choice right after, go left. You can go down or left here - go down first. You can have Kurt make Fast Balls from White Apricorns, but it will take forever to get a bulk of them so you might as well just stock up on Ultra Balls. Only try to track down one at a time, or you will drive yourself crazy.Ħ. You might as well use your Master Ball on one of them, the other two legendaries remain in one spot so you can just save beforehand and re-load if you wast too many balls.ĥ. Other than that, using moves that are ineffective (ie fire against Entei, electric against Raikou etc) are a SOMEWHAT safe bet.Ĥ. Night Shade is a good attack (Gastly/Haunter/Gengar, Natu/Xatu, etc) because it always deals damage equal to the user's level and never gets a critical hit. Be VERY CAREFUL with your attacks and save after every encounter - if you knock them out by accident, they will never come back.
Unlike in Crystal version, the status condition will not carry over to the next time you find them.ģ. Inflict the Sleep or Paralysis status condition after trapping them.
Note that they can still use Roar to end the battle.Ģ. If you have a high-level Pokemon that knows Spider Web (Spinarak/Ariados) or Mean Look (Gastly/Haunter/Gengar are good choices as they can also learn Hypnosis but Zubat/Golbat/Crobat can learn Mean Look too), these moves will keep them from fleeing. So here are some things you can do to increase your chances ġ. Note that any damage or status conditions inflicted will remain the next time you encounter them. But the fun doesn't stop there! They will run away as soon as the battle starts, so you'll only have time to get one move in, only if your lead Pokemon is faster than them of course. Electric-type Raikou, Fire-type Entei and Water-type Suicune will move randomly around Johto, and you have to try to chase after them, hoping eventually to encounter them.